Given the Land If They Lived Righteously 0 ▲ SPACE-BIFF! 1 hour ago · 11 min read2122 words · Culture · hide · 0 comments I’ve never been to Machu Picchu, but it was the site that demonstrated to me at an uncomfortably young age that history wasn’t just one thing but many, and that those many things were subject to a wide range of interpretations. Even, possibly, that they might end friendships. Which is appropriate, because that’s exactly what Wiñay Kawsay, designed by Alison Collins, is all about. Machu Picchu, from above. At a sky-high level, Wiñay Kawsay is set at Machu Picchu. You can see it right there. The map is even helpfully labeled with the various temples and complexes that were constructed by the Inca Empire sometime in the 15th century. But the game is also set elsewhere: in universities and magazine offices, at dig sites and museum storerooms, and in the minds and imaginations of historians, archaeologists, students, and countless readers and viewers. For such a complicated tale, not to mention one told by a freshman designer, Wiñay Kawsay is deftly told. Collins weaves an entire warehouse… No comments yet. Log in to reply on the Fediverse. Comments will appear here.