2 hours ago · Gaming · hide · 0 comments

Came up with a quick one for all those intensely interesting situations where a Brave or Foolish Player decides they are really willing to interact with the environment in the time-honored tradition. So, here’s a list of potential effects when they decide they want to “drink the goo,” “kiss the statue,” “deface the altar,” or otherwise meddle with things where a high degree of Risk and Reward might lie. For those who want a bit more weighing than one in one hundred, I’ve endeavored to keep the more beneficial effects to the first 30 or so, while the baleful ones could be generated with a d30+33. The rest are more “neutral” for the most part (and could be determined with d30+66 I suppose). But as always there’s sometimes something of a Curate’s Egg in most of the malevolent ones, if you squint. I have never been much of a fan of Dungeon Features that consistently punish Player Interactions, so having a few quite Wonderful Outcomes alongside the Woeful Ones can definitely keep that…

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