Authorship and Slop in the AI Generation 0 ▲ Max Frequency 2 hours ago · 8 min read1553 words · Tech · hide · 0 comments At the start of the month, developers at Capcom—the team behind one of my favorite video game engines—gave a talk about RE Engine's future. News began to swirl about slides, statements, and translations revolving around AI. Satoshi Ishida laid the foundation for what this new "RE neXt ENGINE," aka REX, is setting out to address. Here is Eurogamer's reporting on the talk, which was in Japanese and originally reported on gamebiz.jp: "Ishida pointed to three challenges driving the REX Project – one, games have grown so large in scope and data volume that build and iteration times are slowing development down; two, RE Engine is now used by over 2,000 developers, including international staff and people coming from other engines, requiring better multilingual and accessibility support; and three, AI needs to be built into the development pipeline rather than bolted on." What spun reactions out of proportion were mistranslations by news outlets that took "AI" and "Generation" the unintended… No comments yet. Log in to reply on the Fediverse. Comments will appear here.