1 hour ago · Gaming · hide · 0 comments

I like when higher-definition remakes of old games are faithfully awkward and weird to play. The 3D Secret of Mana remake wasn't universally beloved, but I like it because it replicates the, I guess, stamina management combat of the original. Were the Mana games the first soulslikes? Anyway, 1993 gameplay is not sacred and you aren't fake if you don't prefer it, but modernization isn't inherently improvement, it's just change in pursuit of ephemeral norms. If a novel is fundamentally its text, then maybe a game is its rules, and it's interesting to me when modern remakes try to preserve and repackage the inputs and outputs of the original. Remake not only as adaptation, but also as direct commentary within the same form on what was most meaningful and necessary, like fix-it fanfic almost. DW3 Remastered adds some mechanics around dodging and blocking, which are fine, and you can turn them off if you want. But if you're used to modern musou games in which the basic soldiers can't…

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