Three Choices 0 ▲ Sly Flourish 4 hours ago · 7 min read1368 words · Gaming · hide · 0 comments Preorder Rise of the Lazy Gamemaster! Offer three choices at several points in your games to give your players agency over the campaign they play. Selecting from three meaningful choices gives your campaign a clear direction, focuses where you need to prep, and ensures you're not railroading the characters down a single predetermined path. Whenever your adventure or campaign reaches a moment of decision, offer three reasonable choices to the players. Whenever the characters complete a quest or story arc, give them enough new quests to get back to three choices. Let old choices fall off the list when they become irrelevant and let the players add their own choices if they have their own ideas. There are several places in our games where we can offer such choices: Which one of three villains do the characters want to focus on? Which one of three adventure locations do the characters want to visit? Which one of three different types of quests do the players want to engage in? Which one… No comments yet. Log in to reply on the Fediverse. Comments will appear here.