3 hours ago · 8 min read1694 words · Writing · hide · 0 comments

Declan Ward, a private investigator based out of Dublin, receives a letter in the mail. A young woman named Evelyn Deane has gone missing from Blake Manor, and no one seems to care - in fact, it seems like no one has noticed at all. Thus does Declan find himself off to the far reaches of Ireland, in hopes of resolving a missing persons case before things get any worse. Upon arriving at the hotel, he quickly finds himself tied up in the local happenings: a so-called "Grand Seance" is set to happen in just two days, and it has attracted all manner of supernaturally-inclined folk. With 24 suspects between the guests and the staff of the manor, Declan needs to figure out what happened to Ms. Deane, who's responsible, and find out as much as he can about everyone involved in the seance. As far the basic premise goes, Blake Manor has a very strong one. The gothic horror vibes are immaculate, the cast is (mostly) a wonderful bunch of weirdos, and the game presents a compelling mystery for…

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