1 hour ago · 8 min read1646 words · Gaming · hide · 0 comments

From the Itch page for Ratcatchers in the Rookery: Ratcatchers in the Rookery blends elements taken from Luke Gearing and David Hoskin’s Swyvers , the 1977 sci-fi roleplaying game The Realm of Yolmi’s bestiary, and Chris McDowall’s Into the Odd and Electric Bastionland into an homage to the Caves of Chaos from Keep on the Borderlands It uses those games’ spark tables, name tables, treasure tables, bestiary, and the generative properties therein to create something unique. Interpreting the module(if you just want to read the play report, it's further down, just scroll past this.) Ratcatchers requires interpretation. The first stumbling block is that it uses an intriguing blend of stats that requires conversion work if you're planning to run it in Swyvers, as I was. The primary work of conversion was switching from descending AC in the statblocks to Swyvers' proprietary system of AC-as-Initiative. It turns out it's not as simple as subtracting the NPC's descending AC from 20, as this…

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