“Konami looked at its restrictions and designed an entire level based around it.” 0 ▲ Unsung 1 hour ago · Gaming · hide · 0 comments A fun little video by Bofner talking about how two Castlevania games on the original Nintendo Game Boy achieved a certain visual effect that wasn’t technically possible: What I really liked was this sequence of events: Game Boy introduces a special immovable layer to accommodate HUD/GUI elements within games (such as score displays or life meters), Castlevania programmers come up with a creative hack to use the HUD layer draw a movable spike wall instead, then, they use another hack to draw the HUD anyway, outside of the HUD layer. #games #hacks #youtube No comments yet. Log in to reply on the Fediverse. Comments will appear here.