Two Minute Session Zeros for Single Session Adventures 0 ▲ Sly Flourish 5 hours ago · 9 min read1712 words · Gaming · hide · 0 comments Preorder Rise of the Lazy Gamemaster! Session zeros help you and your players get on track to play a great adventure or campaign together. They help your players understand the specific game they're playing in, how their characters are involved, and help you all agree about the content you're all bringing to the game. The topics covered in session zeros may be even more important for convention games or one-off games with players you don't necessarily know because you may never have played together before. Players might not know the system you're running, the focus of the adventure you're running, the world this adventure takes place in, how their characters are involved, or even how they, the GM, and other players should behave in this game. Here's a checklist for running a quick two-minute session zero at the beginning of a single-session game with players you may or may not have played with before: Give a one sentence description of the adventure and system you're going to run. Ask… No comments yet. Log in to reply on the Fediverse. Comments will appear here.