2 hours ago · 36 min read7113 words · Culture · hide · 0 comments

This is the first half of the third part (I, II) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive’s World War II grand strategy game, easily one of the most popular historical games on the market today and thus tremendously influential in both the popular history and gaming spaces. Over the last two parts, we took a look at the military simulation that sits at the heart of Hearts of Iron, a division-level operational simulation of World War II, along with the doctrinal framework that contextualizes what is actually happening as divisions collide along the game’s front lines. While the doctrinal system struggles to really accurately represent the different ways that armies attempted to fight in the Second World War, the overall operational simulator is a remarkable achievement. Alas, the discussion is going to turn somewhat more critical from here as we move from the operational focus of the game – where the bulk of developer time and attention have gone –…

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