1 hour ago · 40 min read8026 words · Tech · hide · 0 comments

I don't think I'll ever get tired of opening a handheld and finding two screens looking back at me. Nintendo spent years convincing us that two displays were perfectly normal, and after the DS and 3DS generations, it can feel a little odd that the idea ever went away in the first place. Even now, there is something so damn nostalgic about seeing a game spread itself across two little panels, with one screen showing the action and the other doing its own thing.The problem over the last 12 months has been getting that experience outside of Nintendo's own hardware at a price that makes it easy to jump in. We've seen some interesting Android handhelds embrace the idea, from the more affordable RG DS and RG DS Plus to the considerably more powerful AYN Thor, and the response to them has shown that there is clearly an audience for dual-screen gaming. The Retroid Pocket Duo Lite takes a slightly different approach. It keeps the basic idea intact, cuts back on the hardware where it can, and…

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