1 hour ago · Gaming · hide · 0 comments

Before he met his tragic end, Vørpé the Magic-User underwent just about every negative non-death setback a PC in my game could experience. I use death and dismemberment rules similar to this and a mutation table similar to probably every other one you've seen. I also have a boutique list of curses and diseases—which for practical purposes are treated almost the same in the world of Nevelorn—and a rough outline of dooms (for chaotic characters) and damnations (for their lawful counterparts) for consequences of a cosmic scale. Vørpé, starting life as a gene freak, began the game with two mutations:Furnace gut. Your stomach radiates light as a candle. You only gain sustenance from wood, coal, oil, and alcohol.Stench. A distinct, horrible smell follows you wherever you go. -2 to Charisma; hiding is difficult. Over the course of his adventures, he only became more freaky. Tampering with an alchemical engine left him with Horns. Come out of your forehead. Deal d3 damage if used as a weapon.…

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