Adapting 60 Years Worldgen for Classic Traveller 0 ▲ Throne of Salt 59 minutes ago · 11 min read2149 words · Gaming · hide · 0 comments Via NASAPart 1Part 2The absolute madman, he can’t keep getting away with it, etc etc.This is a cobbled-together hackjob (as all good planet generation systems are) pulling from Classic Traveller, 60 Years in Space, Jon Zeigler’s CT adaptation of Architect of Worlds, the RTT Complicated Star System Generator, GURPS Space 4e, Perilous Void, and a couple odds and ends from Orion’s Arm. Mostly the first two.So as to make sure that this remains semi-functional, I'm limiting it to temperate / goldilocks worlds for the time being, and I’m saving all the actual settlement generation for part 2.Of course once Spacer comes out I'll have to rebuild this entire thingSection 1: Sector Characteristics (Optional)Since these steps will generate a good number of uninhabited systems for exploration, use normal CT placement and skip to Section 2 if you prefer standard mainworld density.1.1 System Placement and Interesting SystemsRoll 1d6 for each hex; a solar system will be present on 4-6. On a roll of… No comments yet. Log in to reply on the Fediverse. Comments will appear here.