Extended Tasks in Classic Traveller 0 ▲ Unturned Hovel 46 days ago · Gaming · hide · Fediverse post Extended TasksTasks are broken down into four parts: Time per Attempt, Target Number, Required Materials/Expertise and Success Threshold. Time per Attempt is how much time passes when a roll is made to attempt something, this could be minutes, hours, weeks, et al. The Target Number is the required throw for success, and the Success Threshold is how much Effect an extended task needs to be successful. Effect is the difference between the Target Number and the result of the throw eg. a TN8 and a throw of 12 would have an Effect of 4. A natural roll of 2 subtracts 2d6 Effect from the Success Threshold, negative results allowed. A natural roll of 12 gives +2 Effect. Plastic Surgery (General)Time Per Attempt: 2 hours (surgeries going on for 6 hours or more convey -2 DM) Target Number: 8 Required Materials: Medical Facility, Medical 3+, Dex 8+. Lacking any of these confers a -2 DM. Success Threshold: 4 (at -4 the patient dies) Ammo LoadingTime Per Attempt: 1 hour Target Number: 6 (8 for… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town