High Frontier 4 All Crew Pack Balance Discussion 0 ▲ The Tao of Gaming 2 hours ago · 8 min read1575 words · Gaming · hide · 0 comments The Person formally known as The TaoLing is back in town for a few months, and had some time off. We’ve previously played High Frontier (nearly a decade ago), so we’ve played a few games of HF4A now, working up from simple “Race To Titan,” then an Altruism or two (so that any rules mistakes would affect us equally) and finally M012 with contracts (and doubled FINAO) from M4, but not augmentations/isobank/exodus. And also crew. As such, it’s time to start the discussion of the crews from the pack. This is somewhat fraught as many of the crews abilities vary in utility depending on the module. But there does seem to be a vast disparity in any case. These are sorted by color (first) then by name alphabetically. Having such variance isn’t bad (in particular, I might take a weak power when teaching or solitaire, but as the angel said in 2016 — Malcolm is overpowered and needs to be nerfed. I’ll use the FUDGE scale for my ratings (Terrible, Poor, Mediocre, Fair, Good, Great, and Superb,… No comments yet. Log in to reply on the Fediverse. Comments will appear here.