Two articles: Time Measurement in Game Programming, Writing Efficient C++ Code 0 ▲ Adam Sawicki - Homepage 49 days ago · Tech · hide · Fediverse post I've translated to English and published two of my articles that have been published in Polish in paper magazine "Programista" many years ago. Some of the information may be outdated, but I think they may still be helpful. I would like to point especially to the first article, and the chapter about Frames per Second (FPS). This unit is really the number of cycles per second: 1/s = Hz, and as such, it is a non-linear mesure in respect to the time it takes to process or render a single frame. Thus, we shoudln't ever say "I improved my game performance by 5 FPS", because it doesn't mean anything without knowing how many FPS did we have before the opimization. Check the article to learn more… Time Measurement in Game Programming Pomiar czasu w programowaniu gier Writing Efficient C++ Code Pisanie wydajnego kodu C++ Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town