Someone’s Working on a TTRPG Hexcrawl Map of Donkey Kong Island 1 ▲ Set Side B In reply to: The Donkey Kong Island Hexcrawl - Introduction & Kongo Jungle · Farmer Gadda's TTRPG Hayloft · 63 days agoIn reply to: System Considerations for The Donkey Kong Island Hexcrawl · Farmer Gadda's TTRPG Hayloft · 56 days ago 49 days ago · Gaming · hide · Fediverse post This is the kind of project where I’m split evenly between derision, admiration and respect. Someone is actually doing this thing, with as much accuracy to the 16-bit games (and DK64 too) as is merited, however much that may be. And they’re doing it, not as some D&D adjunct, but I would say as an accessory to an unproduced (as yet?) Donkey Kong RPG. If you don’t know what that is, and I’d admit it’s meaning is sorta inside baseball…. A hexcrawl is a kind of RPG adventure that’s either partly or totally undirected. A large expanse of terrain is marked out on a hexagonal grid, secretly on a gamemaster’s sheet. The players of his game may have their own hexagonal grid, either completely unmarked or with only the most obvious features pre-inscribed upon it. D&D hexcrawl example, from The Alexandrian In the GM’s notes, some, many or possibly even all the hexes are keyed to a list of contents, waiting for an unsuspecting party of adventures to wander through/blunder into it. There might be… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town