1 hour ago · 17 min read3380 words · Gaming · hide · 0 comments

In the early 1980s, role-playing video games were taking hold. Ultima and Wizardry arrived on the scene in 1979 and 1981, respectively, and kicked off a chain reaction that would result in Japan’s own role-playing scene on both computers and consoles. Falcom, Square, and Enix would all take influence from those western computer RPGs in building out series like Dragon Slayer, Final Fantasy, and Dragon Quest, but there was also plenty of influence left for the west. Might and Magic was one such series that took its cues from the same Dungeons & Dragons tabletop origins as Wizardry and Ultima, and, like Wizardry, was a first-person RPG. It was a successful one, too, debuting in 1986, with eight sequels and millions in sales by 2002, and it featured a spinoff series that took a very different direction, as well. The first Heroes of Might and Magic game, instead of being a first-person RPG, is a turn-based strategy game and released in 1995. Both series were developed by New World…

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