2 hours ago · 22 min read4433 words · Gaming · hide · 0 comments

When I was a young boy, we used to get the official XBOX magazine, and the demo discs that came with it. That’s how I first played Brute Force, Ghost Recon, Rainbow Six, and even NCAA Football.¹ It’s also where I first played James Bond 007: Everything or Nothing’s co-op mode — where you play as two anonymous MI-6 agents — and two sample missions: the game’s starting mission where you rappel down the outside of a mountain base, and another where you chase down a tanker driven by Richard Kiel’s Jaws. Ten or 15 years later, I finally bought the game on Playstation 2, and then finally finished it probably a decade after that. It’s not an altogether amazing game, but there’s something fascinating about what it represents at its point in games history, encompassing so much right and wrong about Bond and about video games in the early 2000s. The way people were talking about the new James Bond game earlier this summer, you’d think there hadn’t been a game since GoldenEye, or that the only…

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