1 day ago · Gaming · hide · 0 comments

In the core rules, combat is an opposed 2D6 roll where players add their Skill Total (Skill+Adv.Skill) and enemies add their Skill. Being numerically challenged, I feel this could be streamlined. Players: Roll 2D6 and only add your relevant fighting skill. Potentially make this less (or more?) confusing by changing fighting skills to a new kind of stat: Combat Bonus, represented with a + before the integer. COMBAT BONUSES knives: +1 tunnels: +2 Enemies: No longer have a Skill score. Instead they just have a Combat Bonus, usually between +1 and +3. Enemies with spells have a bespoke skill rank attached to each spell listed. Goblin Shaman. CB +1. Spells: Jolt 5, Befuddle 8. If the enemy needs to make a generic skill or luck test, roll 2D6 under CB + 6. The primary intention of all this is that you are rolling 2D6+2 instead of 2D6+6+2. It's just a bit easier. A possible side effect is that tying combat to a separately formatted stat might alleviate a common source of confusion I've…

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