troika tuesday: to-hit hack 0 ▲ Joe B. 54 days ago · Gaming · hide · Fediverse post In the core rules, combat is an opposed 2D6 roll where players add their Skill Total (Skill+Adv.Skill) and enemies add their Skill. Being numerically challenged, I feel this could be streamlined. Players: Roll 2D6 and only add your relevant fighting skill. Potentially make this less (or more?) confusing by changing fighting skills to a new kind of stat: Combat Bonus, represented with a + before the integer. COMBAT BONUSES knives: +1 tunnels: +2 Enemies: No longer have a Skill score. Instead they just have a Combat Bonus, usually between +1 and +3. Enemies with spells have a bespoke skill rank attached to each spell listed. Goblin Shaman. CB +1. Spells: Jolt 5, Befuddle 8. If the enemy needs to make a generic skill or luck test, roll 2D6 under CB + 6. The primary intention of all this is that you are rolling 2D6+2 instead of 2D6+6+2. It's just a bit easier. A possible side effect is that tying combat to a separately formatted stat might alleviate a common source of confusion I've… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town