Games Unplugged Review – Spookshow 0 ▲ The Alexandrian 56 days ago · 5 min read1004 words · Gaming · hide · Fediverse post Originally Published in Games Unplugged Webzine – December 27th, 2000 Spookshow is one of those games which has a really great concept – ghosts are real and they’re working as spies – which then utterly fails to develop that concept in any appreciable way. Adding to its sin, Spookshow seems eerily aware of its limitations: An oversized, double-spaced font dominates the entire presentation. A number of interesting elements which could have taken this sketchy concept and given its real legs are, instead, presented into a section of two paragraph “wouldn’t it be nifty if we’d developed any of these ideas?” grab bags. In general, I think Spookshow’s overriding problem – of which the pervasive lack of development is merely a symptom – is that it is a sloppy job carried out in a lazy fashion. For example, the game’s system is based around the Bearing mechanic: Each ghostly character is assigned a d6 that represents their mortal nature and a d10 which represents their “ghostly” nature. When… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town