Review + Actual Play: Emelda's Song 0 ▲ Seed of Worlds 1 hour ago · 7 min read1492 words · Gaming · hide · 0 comments tl:dr; a three part adventure with an investigation, infiltration and tomb-dive; neatly presented and fun to run. I got this as part of my Dolmenwood order - it turned up in the giant box - and on the basis of it getting hailed as a great one-shot adventure I decided to run it at one of my open table sessions. The book is a 36-page A5 hardback - the Dolmenwood/OSE standard - with maps on the inside covers and double columns with art throughout. The format within is that well-thought-out Dolmenwood approach of 'location, box with key descriptive items, likely actions, stats for anything present' that makes it pretty easy to use. One could give it a go un-read I suspect but it might get tricky. So what do you actually get in the book? In the first 10 pages you get the intro, background for the referee and players, a trio of hooks and base stats for the Breggles, the local animalfolk, to make the whole thing standalone if you don't have the Dolmenwood books. The investigation, if you… No comments yet. Log in to reply on the Fediverse. Comments will appear here.