RESIDENT EVIL (2026): A Review 0 ▲ blast-o-rama. 54 days ago · Film & TV · hide The adaptation of a video game franchise can be a difficult thing. The 90’s and 00’s were littered with adaptations that sort of brought the experience of the original material to the big screen (Street Fighter (1994, Lara Croft: Tomb Raider, the original Mortal Kombat movies), but in recent years, the needle has been moved in the other direction: perhaps too accurate to the source material. This choice ends up with mixed results, as we’ve seen this year. Either you’re a 1:1 comparison to the original storytelling, flaws and all (Mortal Kombat II), or you feel like a YouTube compilation of cutscenes (The Super Mario Galaxy Movie). So how do you make it work? A side story. 2026’s relaunching of Resident Evil as a film franchise doesn’t try to be something it’s not — it’s not a big action movie like the Paul WS Anderson films, nor is it a 1:1 adaptation of one of the games in the series. Instead, this feels like its own unique beast — if it were a video game, it’d be your portable… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town