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💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers full transactional safety with MVCC snapshot isolation at sub-microsecond latency, powered by cache-line-aware storage, zero-copy access, and configurable durability. Series: A Database That Thinks Like a Game Engine Why I’m Building a Database Engine in C# What Game Engines Know About Data That Databases Forgot Microsecond Latency in a Managed Language Deadlock-Free by Construction Three Durability Modes, One WAL Building a Page Cache That Doesn’t Count MVCC at Microsecond Scale The 8-Byte Lock Why We Eliminated the Primary Key B+Tree The R-Tree We Built and Turned Off (this post) A Million Entities in 23 Milliseconds (coming soon) GitHub repo • :mailbox_with_mail: Subscribe via RSS Last time I promised a list of performance assumptions that turned out to be wrong. One of them grew into a…

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