Game Idea: Zombie Town 0 ▲ gerben.dev posts 1 hour ago · Gaming · hide · 0 comments The reason why is that I really like a) the idea of money as the game's main resource, and b) the idea that you can play the game in different playstyles. What is Wardogs? If you don't know, Wardogs is a King Of The Hill style game where 3 teams fight over a circle in the middle of the map. The playstyles that I mentioned are basically a fighter, a builder, logistics (trucks or helis). Each playstyle gives you money and XP in different ways, so you can earn money by driving a logistic truck back and forth without ever shooting a gun. So when I tried to turn that idea into a PBBG, I thought about how to make a real-time game work in a slow and asynchronous way. That's relatively hard, specifically for the fighting portion. I want to offer the feeling that you need some teamwork, that every type of job gives you money, and that there's some sort of competition, like the 3 factions in #Wardogs. The initial shift that started to make it work, was to focus the game on PVE, this works very… No comments yet. Log in to reply on the Fediverse. Comments will appear here.