Paths Between Suites? 0 ▲ ronjeffries.com 59 days ago · 9 min read1787 words · Tech · hide · Fediverse post Hello, loves! If things go as I expect, we’ll start working on the paths between sections of the dungeon. It could happen. It begins to happen. My rough plan for the inter-section paths is to build suites for each end of the path, and then so call a layout method to draw the path. That method may not currently exist, but we know that the code to do the job is in there somewhere. Then, we’ll figure out a way to mark the path “impermeable”, that is, arrange things so that if a room tries to connect with it, it’ll be rejected. Frequent readers may recall that we have a structure that prevents rooms connecting more than once. I think we’ll see about extending that capability to prevent connecting even once. For all these things, we’ll find out when we get there. And I plan to continue to work with tests to get this done. It always goes better and it went particularly nicely yesterday, so why not today? Here’s our latest test on this topic: def test_two_sections_to_suites(self): def… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town