Ravenloft: Strahd's Invitation 0 ▲ The CRPG Addict 2 hours ago · 14 min read2815 words · Gaming · hide · 0 comments "We would be honored if you would join us." Chasing a burglar who stole a holy symbol, Somers the Paladin (who I've been calling "Summer" this entire time; I forgot what I named her) and Quill the Ranger have been transported to a strange alternate dimension, full of gloom and fog, ruled by a shadowy figure named Strahd. They have explored a dangerous forest and a desolate town, picking up fighter and fighter/mage/thief companions along the way. They have solved one quest but have not made much progress learning where they are or why they're here. A Vistani gypsy has offered to sell a potion that will let them pass back through the fog, but he wants 15 gold pieces for it, and currency doesn't seem to be a thing in this game. We begin this session by returning to the Old Svalich Road South. We abandoned exploration last time. I turn on "step movement" for a while, which has the party move in discrete tiles and turn at 90-degree angles, just like the original Dungeon Master or Eye of… No comments yet. Log in to reply on the Fediverse. Comments will appear here.