47 minutes ago · 5 min read1053 words · Gaming · hide · 0 comments

This post is also a shameless plug that Cadastre and RAID Array Mischief are available at my itch page, feel free to pay what you want and let me know what you think! My new year's resolution for 2026 was to finally buckle down and release some of my games outside of unformatted google documents and emailed PDFs. I had taken a few concepts from initial blog to playable prototype, but I had created an insurmountable mental block between prototype and a document I'd be proud to share. In January, though, I looked back at the handful of game concepts and decided that "RAM" felt like it had the lowest barrier between "level of completion" and "accessibility of concept". I had psyched myself out about Hellbenders after I stalled out on an adventure design, I had psyched myself out about the prototype that became The Wax Marches because I hadn't gotten it to the table, and I had psyched myself out about the prototype that became Cadastre because my design goals felt unachievable relative to…

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