1 hour ago · 10 min read2002 words · Tech · hide · 0 comments

I’ve loved HyperCard for a really long time now. As a kid, I made simple games in it. As what could arguably be called “an adult,” I now want to play with HyperCard itself to see what weird stuff I can make it do. Today, I’ll make it display text… in a different font. HyperCard was developed for the original Macintosh as a way for anyone to quickly build interactive programs. It does this through a combination of “graphics-first” visual authoring and a very natural-like scripting language (which you very rarely have to actually use.) When I was in university, they still had a Mac Plus kicking around just to be able to use one prof’s astronomy calculator that had been banged together in HyperCard many moons ago. After its initial release, HyperCard caught on not only as a way to make nice front-ends, one-off scientific utilities, and database programs, but also as a way to build games. Adventure games were best suited to it. Myst was famously developed in HyperCard, and so was Caper in…

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