3 hours ago · 8 min read1527 words · Life · hide · 0 comments

(Continued from my previous post, read that post first before this one.) As is usual for one of these massive games of this era, the best place to start is outside. I’ll be showing it off in three sectors, the first being the environs around the starting cabin (the one that has the key / jug / lamp and is the place where the treasures go). I originally thought perhaps this was going to be on a grid and I could do something more minimal, but no: this is a traditional Adventure map with twists and turns along with one-way paths. It does make creating the map feel less like “lawnmowing” and for certain swerves of landscape (like the mountains) breaking out from a grid makes some sense. Description: The picture is your view west. You are wandering through high mountains, paths lead west, north west, south. I ended up switching my mode fairly quickly to “picture first time, but not on second visit” since the game lets you just hit TAB to see the picture at any time, but also because the…

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