Three Tidbits about The Last of Us from Neil Druckmann 0 ▲ Max Frequency 2 hours ago · Gaming · hide · 0 comments What makes good video game writing? I asked the writers. by Gene Park for The Washington Post Apple News+ Link Gene Park at The Washington Post had a column where he interviewed different developers and writers about good video game writing. Neil Druckmann was one of the interviewees and some good tidbits came up about The Last of Us. "Druckmann said in 'The Last of Us Part II,' the game initially had an open-ended structure similar to 'Yotei,' giving players choices on how to deal with people throughout postapocalyptic Seattle. The initial game design included letting players choose whether to raid supplies from strangers. 'And maybe later you find out you killed some innocent people,' Druckmann said. 'As we were thinking about the story we wanted to tell, this mechanic which was really cool, we thought Ellie wouldn’t do that. The choices we’re giving you as a player don’t match the character we want you to play as. ... Something has to give, and in that case, the gameplay gave.'" If… No comments yet. Log in to reply on the Fediverse. Comments will appear here.