6 hours ago · 7 min read1430 words · Gaming · hide · 0 comments

Throwback note. I am fully blind now, so I listen to a lot of audio described Let's Plays so I can still enjoy the stories Begin old piece. One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that's visual. After all, so many game elements are conveyed through visual means, such as objective markers and collectables. Usually, in a videogame review, these visual references will pop up. Pixels will be examined, judgments will be passed on art direction and the success of animated bodies. I, however, don't review visuals at all. I have to look to different aspects of a videogame to make up for this absence. I am not totally blind but I am still unable to see most visual data, no matter how close I may sit to the TV. I was born prematurely in 1989, and this lead to my lungs not developing properly. Weighing in at a mere six ounces, the medical team who…

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