More Filtering 0 ▲ ronjeffries.com 1 hour ago · 7 min read1471 words · Tech · hide · 0 comments Hello, loves! I sketched some more, and thought some more, about how we can limit dungeon building to just part of the space. I still have yesterday’s spike code in place, slightly modified since yesterday AM, and sketched some idea in tests. Let’s see what we have and then figure out what we should really do. I hope to have the guts to toss this whole spike. if need be. (Spoiler: Needn’t be! Woot!) Recall the problem: We’re wanting to build the dungeon in sections, each confined to a subset of the total space available. The idea is that we’ll build a few rooms, connect them, then place in those rooms all the things needed to open a door (yet to be invented) or pass some obstacle (yet to be invented) to get into the next area, rinse repeat. The current sub-problem is to provide a way to confine selection of cells to use to a subset of the whole space. We wrote some simple code yesterday, I refined it a bit offline, and wrote some tests. I think I’m going too far. Let’s see. We’ll work… No comments yet. Log in to reply on the Fediverse. Comments will appear here.