1 hour ago · Tech · hide · 0 comments

In a recent article on std::inplace_vector, I mentioned that C++26 is generous with new containers. Here’s the other one: std::hive. Consider a game engine managing thousands of entities. Each entity is stored in a container, and other subsystems hold pointers to those entities. When an entity is destroyed, you erase it from the container. With std::vector, every element after the erased one s...

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