Interesting Problem 0 ▲ ronjeffries.com 2 hours ago · 7 min read1320 words · Tech · hide · 0 comments Hello, loves! How can we ensure that a problem that unlocks part of the dungeon can be solved in the section Dot’s in? I don’t know—yet. We can think of the problem in simple terms: Suppose there is a set of one or more connected rooms within which Dot can move freely. Suppose that there is a passage from those rooms to another set of connected rooms, and that that passage requires a key. We need to ensure that the key is able to be found in the first set of rooms. The game would be no fun at all if the key were outside those rooms. Our mission is to find a way to ensure that all the components of a problem that unlocks part of the dungeon can be found in the part of the dungeon that contains Dot. Sounds easy enough, but as things stand, it is not: Presently, we build the dungeon by randomly creating all the rooms and then connecting them. We connect them by finding “suites” of rooms that are already connected by accident, building walls between those rooms, and then adding additional… No comments yet. Log in to reply on the Fediverse. Comments will appear here.