Combat as Blood Sport 0 ▲ Hilander RPGs 1 hour ago · Gaming · hide · 0 comments Thomas Blackshear, Elfspire It's still damn risky, but it involves a touch more team-work and tactics. COMBAT STATS: ATK: Bonus to Hit (Base 0) DDG: Difficulty to Hit (Base 12+DEX if unarmored) ARM: Damage Reduction (Base 0) PRC: Damage Bonus (Base 0) SPD: Actions per turn (Base 2). Everything is an action. If a person adds a penalty or boon to a combatant, it is that person's job to track the penalty or boon and duration. Sticky notes will be useful. BASIC COMBAT GEAR:Armor Unarmored: DDG 12 + DEX, ARM 0 L. Armor: DDG 10 + DEX, ARM 1 M. Armor: DDG 10, ARM 2, Bulky, No Magic-Users H. Armor: DDG 8, ARM 4, Bulky, Fighters Only Shield: +1 ARM, Shatter to negate all damage from 1 attack. Melee Weapons Fist: +STR/DEX, d4 Dagger: +DEX, d6, if using 2 daggers, roll damage twice and use the highest result for damage. Sword: +STR/DEX, d8, or d10 if 2-handed. Greatsword: +STR, d12, must be 2-handed, bulky. Ranged Weapons Ammunition: All types of ammunition have a d8 usage dice, rolled after… No comments yet. Log in to reply on the Fediverse. Comments will appear here.