2 hours ago · Gaming · hide · 0 comments

Yes this is part of the blorb family tree. You have heard about blorb. It ain't maximal prep. You don't need to decide every little thing in advance. It ain't against improv. You still do it a lot. You just rely on the prep you already have and procedures first. It ain't exhaustive worldbuilding. The goal isn't to know every fact about the world in advance. It ain't quantum. You don't decide important facts after seeing what the players chose. It ain't fixing things for drama. You don't change outcomes because the pacing feels off or because something would make a better scene. It ain't balancing on the fly. If an encounter turns out too easy or too hard, that's allowed to be true. It ain't adversarial. You are a referee. The opposition is in the situation, not you trying to beat the players. It ain't realism. The world doesn't need to perfectly model reality. It needs to be consistent when the players poke at it. It ain't roll or randomize everything. If something is already…

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