2 hours ago · 13 min read2651 words · Life · hide · 0 comments

So … after exploring the contracts it is time to try the “full” module 4. Since I want to get into the weeds, this is going to use the 4G4 victory conditions, requiring the launch of a desperation starshot (or a ton of fuel for a regular one). I seriously doubt I’ll get even a marginal victory, but let’s see. Setup — I (randomly) get green and decide to use one of the promo ground crew. I pick Heloicentricity, which has the power that (if the crew is present) the rocket can use a 2nd movement, but coasting only. Subtle but powerful (an opponent had it in our game last weekend). Particularly if you have to go through a Hohmann intersection you can burn, stop, then coast … for a free ballerina (at the end of a turn). Fig 1 — Initial Patents (Spaceborn and exodus not shown) T1.1 — These patents … exist. There’s a De Laval Nozzle and matching reactor that gives a 7-thrust/4-fuel consumption 1-Mass rocket. Great thrust, bad fuel consumption. There’s also the “Holmes” contract with a pretty…

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