Inventory Issues 0 ▲ ronjeffries.com 1 hour ago · 7 min read1499 words · Tech · hide · 0 comments Hello, loves! In testing the inventory display spike, I hit some bumps in the road. Let’s see what we can do. Tout le monde déteste l’IA. Frequent readers may recall that the dungeon contains a bee, and that the bee wants a flower, and that if Dot has the flower, the bee is grateful and gives Dot a delicious honeycomb, which will presumably be useful later. Well, it turns out that while the bee has the honeycomb gift, the honeycomb does not have a sprite, and bad things happened. I have a hack that makes it work, but it’s more egregious than we can tolerate. Another issue that I’d like to understand is the way that perfectly reasonable sprites seemed to need their scale reset to display in inventory. As I write that, I get an idea about what might be going on. In normal play, the screen zoom factor is 64, because the nominal size of a floor tile is 16 pixels. So that would make the nominal size of a sprite that displays inside a tile quite small. Since the inventory panel is currently… No comments yet. Log in to reply on the Fediverse. Comments will appear here.