Satisfactory 1.2 0 ▲ blog on PaulTraylor.net 1 hour ago · Tech · hide · 0 comments While I had played an older version of Satisfactory with my gaming group , we recently replayed it so that we could experience 1.2 and also see some of the story bits they added since 1.0. Quality of Life Improvements Some of the QoL improvements absolutely made the game more fun and removed some of the annoyances from our earlier playthrough. The dimensional depot was probably the biggest improvement, especially for any time we were far away from base. While there were a few times on long railroad building sessions or other large projects where we might have to wait for concrete to fill up again, or ask for someone to manually send a few items, this removed such a huge frustration. Making it a MAM upgrade also worked well, in that you had to suffer a little of the annoyances running back to base in the early game, which made the utility of it feel so much nicer when you finally unlocked it. Daisy chain was another update that we appreciated. Previously, we never found it particularly… No comments yet. Log in to reply on the Fediverse. Comments will appear here.