Challenge code and UI almost done! 0 ▲ Cliffski's Blog 2 hours ago · Tech · hide · 0 comments So…I am still working on the online multiplayer(asynch) code and UI and UX for Ridiculous Space Battles, but progress has been pretty good, and certainly way quicker than the first time I attempted to do all this sixteen(!) years ago… So I am happy to say that apart from a few small things I need to fix, and a few minor things to add (like rankings and victory counts), the online challenge portion of everything is kinda in and done! Here is the current challenge list screen: UI code is fiddly and takes ages, but what really took a while on that screen was the filtering and order sorting. You can sort by any column, which is pretty cool, and all the filters at the bottom work correctly now! There is a manual ‘refresh list’ button which grabs a new dump of all the challenge data from the server. Right now its super-dumb and just grabs the first 1,000 challenges from the server. The original game (Gratuitous Space Battles) was so popular that this would have been useless, and in an ideal… No comments yet. Log in to reply on the Fediverse. Comments will appear here.