Canine Interference 0 ▲ ronjeffries.com 3 hours ago · 6 min read1180 words · Tech · hide · 0 comments Hello, loves! It’s Friday afternoon. Hello, loves! It’s Saturday morning. Hello, loves! It’s Sunday morning. Hello, loves! It’s Monday morning. Yes, that’s right, I’ve just thrown away three days of writing about the attempts I made to get the scrolling and zooming to work as I wanted. The basic idea is that as Dot gets close to the edge of the world, the display should always show where she is, but should not scroll the world edge way onto the screen. Instead there should be a small margin of black. Basically we want to show as much of the dungeon as we can, while keeping Dot as close to the center as we can. I have written a few hundred lines of text about this, and have over 250 lines of test code, and frankly, the problem was kicking my tail. I’ve decided that none of that text is worth showing you, it’s just me bashing my head against the computer. We might look at some of the tests, and we might write some more. Part of my problem was that Arcade’s Camera2D writeup and my brain… No comments yet. Log in to reply on the Fediverse. Comments will appear here.