1 hour ago · Gaming · hide · 0 comments

Played another game of HF4A (with M012 and the Promo Crew Packs). According to BGG, this was my 11th game of HF4A (not counting solitaire) and I have two dozen games of 3rd edition, so I’m not exactly a newbie, but as always there were a few rules questions and outright mistakes. I’m not comfortable with the politics module (M0) at all, but mostly I messed up by not noticing that one of my supports gave a -2 thrust to my rocket1. Since I (mostly) used a crew rocket to land/take off the real issue was that I was getting to and from my destinations 1-2 turns faster each time, which probably compounded my achievements nicely. (I also forgot that Factory Assists require a hazard roll, unless you have a colonist, and didn’t wake up to that until about the halfway point of the game). But mostly I actually kept my nose in the rulebook when it wasn’t my turn, so I think I got most of the (fairly tiny) rules correctly, or at least noticed them after the fact. I’ve been slowly upping my rating…

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