ZLDA: Items & Dungeons 0 ▲ Hilander RPGs 2 hours ago · Gaming · hide · 0 comments Introduce the lock before the key. Include a few locks in various dungeons with secrets behind them, for which there is no key in that dungeon. Hookshot: a hand-held spring loaded chain with a claw at the end. Extends up to 60' and grapples target creature or climbable surface. Creatures may save. Rewind up to 20' freely at the end of your turn. The hookshot allows traversal for a single person across wide gaps and vertical distances. Light Bow: When the string is pulled, an arrow of light generates on the bow. D8 dmg. These arrows may toggle crystals on or off, which activate various mechanisms. Spirit Harp: can be played to activate spiritual songs. Usually accompanied by a song of passage when first found, which opens certain doors. Mirror Shield: +1 DEF, Reflects beams of light, and spells with a Save. Useful in dark dungeons. Consider placing turnable mirrors throughout, but the shield is required to activate the chain initially. Perhaps also include monsters that hate light.… No comments yet. Log in to reply on the Fediverse. Comments will appear here.