Building Cocoon: An Interview with the Development Team 0 ▲ The Bryant Review 1 hour ago · 63 min read12681 words · Gaming · hide · 0 comments For this interview, I had the chance to sit down with the three people behind Cocoon: lead developer Mothrip, UI/UX designer and developer lnkd, and sound designer and developer Tristan Serva (who goes by Anti). Rather than just looking at what Cocoon does as a front-end, I wanted to get into the people and ideas behind it, where it came from, how the team approaches design, sound and dual-screen handhelds, what went into Cocoon 3.0, and what they want to do next. Cocoon is a big project, hopefully this lets you get a little peek behind the curtain to what that all takes.ℹ️This is a long detailed interview and article, so make sure you bring a cup of coffee or tea along for this one!Home | Cocoon ShellCocoon is a playful, controller-first Android frontend made for retro gaming handhelds.Releases · inssekt/CocoonFEContribute to inssekt/CocoonFE development by creating an account on GitHub.The Team Behind CocoonMoth (lead developer)Can you tell me a little about yourself and your… No comments yet. Log in to reply on the Fediverse. Comments will appear here.