Bestiary 1 - The Woods 0 ▲ Hilander RPGs 4 days ago · 8 min read1635 words · Gaming · hide · 0 comments Tim Vigil I don't enjoy writing bestiaries. An interesting bestiary evokes emotions, and I have always found the statblock to be the least interesting element of an elf game. I want to imagine. I want just enough to guess and theorize but not fully know. I want to wonder. A poor bestiary delineates, defines, dissects, and destroys such wonder with stark clarity, or offers only inspiration with very little ready to use at the table. It's a delicate balance to strike, but here I go trying. Creatures in the Woods Prey Courser Wolf Spider Outlaw Goblin Elf Troll Hag Wood Spirit Green Dragon Forest God Understanding the Block HD: d8, roll after the creature is hit to save time, or before to give some insight to the party about creature toughness. DEF: N = None | L/M/H = Light, Medium, Heavy | S = Shield MRL: Morale NA: Number Appearing. As an encounter // in a lair. Prey E. Nesbit A thousand beasts call and sing, chitter, scratch, peck, and dig. The forest sings. A warning call, then… No comments yet. Log in to reply on the Fediverse. Comments will appear here.