Post-emetic relief 0 ▲ Daniel Sell 2 hours ago · Gaming · hide · 0 comments The problem with also being a publisher is work in progress often skips public scrutiny. The scrutinising isn't so essential as the act of putting it out there and cementing part of its reality, which I do less than ever resulting in a cutting room floor three feet deep. First foot goes down here. I had this idea while talking to friend who has the same habit of spiralling off topic and into footnotes. The main spurs were something like: Games almost always use the aesthetics of the extreme rather than be extreme¹. Players in adventure games often care less about their own (character) selves safety than they do their possessions. I went to see a clown last weekend. They held the audience in terror for an hour and broke it in 2 seconds once the show ended and they thanked everyone for coming. A random NPC henchman frequently becomes the thing the party puts all their hope and love into. Everything I write is secretly horror. Adventure games are still unexplained and unexplored media.… No comments yet. Log in to reply on the Fediverse. Comments will appear here.