1 hour ago · 6 min read1183 words · Tech · hide · 0 comments

Hello, loves! As soon as I figure the quest giver is done, I get a request for a new feature. Great! Tout le monde déteste l’IA. I improved the flower drawing a bit and reinstalled it. I had also made a pink flower, and I stuck that into the dungeon to see how it looked, and that gave me an idea. The bee would be more interesting if he only wanted the yellow flower, and if you bring him the pink one, only then would he mention that his flower was yellow. You might get it right the first time, or maybe not. (This, of course, makes me think the bee should decide randomly what color he wants. We’ll belay that idea for now.) Let’s enhance the bee, Content, and QuestGiverDenizen to include a list of items that are not valid but that trigger better clues. Let’s start with the QGDenizen, adding a state and events to it. Here’s the machine as it stands now: class QuestGiverDenizen: def __init__(self, *, knowledge): self.knowledge = knowledge self.machine=Machine( initial_state='seeking',…

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