Ocean D&D Class - Sea Urchin 0 ▲ Gorgon Bones 1 hour ago · Life · hide · 0 comments An unlockable class for Spuk's Ocean D&D. Attribute Requirements: Dex 7 or lower Alignment: Neutral Weapons: Latch onto an enemy Armor: Spiky Shell - AC 1 Communication: Reef, Wiggle Spikes Movement: Slow Crawl 5 m (15 ft) Sea Urchins mostly just want to sit around and eat kelp all day, but sometimes one of them gets swept up by the lust for adventure and (slowly) heads out to explore the ocean floor. Level XP HD D/W/P/B/S 1 0 2+1 12/13/14/15/16 2 2,200 3+1 10/11/12/12/14 3 4,400 4+2 10/11/12/12/14 4 8,800 5+2 8/9/10/9/12 5 17,600 6+2 8/9/10/9/12 6 35,200 7+2 6/7/8/6/10 Spiky ShellSea Urchins have incredibly thick and spiky shells that provide an Armor Class of 1. Any successful attack against a sea urchin results in the attacker taking 1d6-1 damage due to the spikes. Latch Onto An EnemyInstead of an attack sea urchins can latch onto an enemy, which needs to take a Save vs Paralysis to avoid it. If the enemy fails its saving throw, the sea urchin deals an automatic point of damage… No comments yet. Log in to reply on the Fediverse. Comments will appear here.