Grenades and Kill Shots 0 ▲ Unturned Hovel 85 days ago · Film & TV · hide Kill ShotsA shooter can choose to give up movement and evasion to get a +1d damage bonus for their successful hits. Attacks against shooters going for a "kill shot" are at +2 that round. GrenadesGrenades can be used safely at a distance of Medium. At Short, the thrower must pass a throw of 8+ or take half of the explosion's damage. Grenades hit on a throw of 8+ and land at a foe's feet on a throw of 10+ robbing the victim a chance to evade. Grenades can be avoided by evading on a throw 10+ modified by the availability of cover. They can be kicked away with a successful brawling attack. A throw of 2 has the grenade drop at the thrower's feet. Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town