Grenades and Kill Shots 0 ▲ Unturned Hovel 1 hour ago · Film & TV · hide · 0 comments Kill ShotsA shooter can choose to give up movement and evasion to get a +1d damage bonus for their successful hits. Attacks against shooters going for a "kill shot" are at +2 that round. GrenadesGrenades can be used safely at a distance of Medium. At Short, the thrower must pass a throw of 8+ or take half of the explosion's damage. Grenades hit on a throw of 8+ and land at a foe's feet on a throw of 10+ robbing the victim a chance to evade. Grenades can be avoided by evading on a throw 10+ modified by the availability of cover. They can be kicked away with a successful brawling attack. A throw of 2 has the grenade drop at the thrower's feet. No comments yet. Log in to reply on the Fediverse. Comments will appear here.